Payment Cancceled Start Again Escape From Tarkov
Escape from Tarkov includes a robust health and damage system as office of the Chancy Surround Combat Simulator.
Features
- Health and concrete characteristics, including hydration, free energy, blood loss, fractures, contusion, intoxication, exhaustion, tremors and and so on
- A large variety of medical supplies and provisions to stay live and focused
Role specific status effects
| Head/Thorax
|
| Right arm
|
| Left arm
|
| Stomach
|
| Legs
|
Temporary condition effects
Icon | Status | Outcome | Duration | Notes |
---|---|---|---|---|
Light haemorrhage | 0.eight HP lost in each non-destroyed body part every half-dozen seconds until treated. | Every 6 seconds until treated. | Leads to death when total HP pool reaches 0 | |
Heavy bleeding | 0.9 HP lost in each not-destroyed body part every 4 seconds until treated. Leaves a trail of blood spatters. Decreases energy. Becomes a Fresh Wound when treated. | Every 4 seconds until treated. | Leads to death when total HP pool reaches 0 | |
Fresh wound | Replaces any blazon of bleeding after being bandaged | 240 seconds or until it starts bleeding again | A fresh wound will revert into a Heavy Bleed if the affected body part takes major impairment, such as a bullet. Also, sprinting may cause Light Drain. | |
Fracture | Run into part specific status effects above | Will remain until treated | ||
Pain | Vision darkens | Until the crusade is treated | Can exist acquired by other condition furnishings, such as Fracture | |
Contusion | Reduces senses by 33% and muffles audio | 60 seconds | ||
Tremor | Screen shaking, caused by untreated pain | Until cause of pain is treated | ||
Tunnel vision | Screen vignetting pulsing in and out | Will fix itself, from 30 to 1800 seconds depending on cause. | ||
On painkillers | Slightly increases contrast, ignores fractures, and ignores pain. | Varies per painkiller | ||
Dehydration | Soaping filter and you lose 2 Health Points every 2 seconds | Until hydration is replenished | ||
Hard dehydration | Soaping filter and you lose iii Health Points every 3.five seconds on every limb | Leads to decease on the side by side harm tick after reaching 0 HP on the head or thorax. | ||
Fatigue | All deportment are 20% slower | |||
Difficult fatigue | All deportment are xx% slower and you lose 1 point of health every two seconds | Leads to death on the next damage tick afterward reaching 0 HP on the head or thorax. | ||
Overweight | You make more noise, reduced jump height, stamina drain increased, fall damage increased, motility speed decreased, walking drains your stamina | |||
Critical Overweight | Cannot sprint, max opinion height reduced, prone motility drains stamina, stance blocks stamina regain | |||
Fatigue (overweight) | Energy drain increased | |||
Intoxication | Not currently implemented | |||
Radiations exposure | Non currently implemented | |||
Disorientation | Senses are disabled | x seconds | ||
Stun | All audio is cut off, replaced by a tinnitus-similar ringing | 10 seconds | ||
Wink | You are blinded | ten seconds | ||
Stim buff | Varies per stimulator | |||
Stim debuff | Varies per stimulator | |||
Berserk | Increases FOV, acts like a painkiller | |||
Unknown toxin | Deals gradual impairment over time and causes hurting | Will remain until treated | Tin can be treated with Augmentin pills and xTG-12 injector |
Destroyed parts healing
Destroyed trunk parts (except head and thorax) can be restored thanks to the CMS surgical kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; then their employ needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit just have 25% to 45% (CMS) or 60 to 72% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.
Off-Raid Healing
When outside of a raid you volition passively gain health, hydration, and energy. You can use Medical items to heal and Provisions to swallow as if yous were in a raid. To start you gain 456.6 HP/60 minutes (7.61 HP/Min), one Energy/Min, and 1 Hydration/Min. Your passive gaining of stats can exist increased through upgrading Hideout modules such as the Medstation and Residuum Infinite to increment wellness regeneration, Nutrition Unit and Heating to increase energy regeneration, and Water Collector to increase Hydration recovery.
Therapist as well provides healing to your character for a cost after either dying or surviving with lost HP. For players at or beneath level 5 this service is free, otherwise this costs xl.v₽/HP and is the third cheapest option of the medkits sold at fixed prices. A bleed costs 750₽ to heal and a fracture costs 900₽, once more cheaper than the items required.
With fixed prices, the best value medical item is the Grizzly medical kit.
Beginning Aid Kit | Current Toll (₽) (Traders) | Health Points | ₽ per HP (rounded up) |
---|---|---|---|
Grizzly medical kit | 49,836 | i,800 | 28 |
Car outset aid kit | 7,372 | 220 | 34 |
AI-two medkit | iv,149 | 100 | 42 |
Salewa get-go aid kit | 23,162 | 400 | 58 |
IFAK individual outset aid kit | 27,202 | 300 | 91 |
AFAK tactical individual first aid kit | 38,350 | 400 | 96 |
Death
Afterward dying in a raid or going MIA yous volition be brought back to the primary bill of fare. Your wellness volition exist prepare to 30% and will passively be regained over fourth dimension. If you dice to suicide, team members, disconnecting, or without a firearm equipped your health will instead be set to 1%.
Unimplemented Features
- Thespian Temperature
- Biohazard - information technology is unknown what this status will affect
- Radiation
- Blood Pressure
- Hallucination
Come across also
- Medical
Source: https://escapefromtarkov.fandom.com/wiki/Health_system
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