Payment Cancceled Start Again Escape From Tarkov

Escape from Tarkov includes a robust health and damage system as office of the Chancy Surround Combat Simulator.

Features

  • Health and concrete characteristics, including hydration, free energy, blood loss, fractures, contusion, intoxication, exhaustion, tremors and and so on
  • A large variety of medical supplies and provisions to stay live and focused

Role specific status effects

HealthOverview.png

Char head chest.png

Head/Thorax

  • Can't be fractured
  • Destroyed: Instant death. Notation that bleeding into the destroyed state and health reduction from stimulators does not outcome in instant death, but any further damage will.

Char right arm.png

Right arm
  • Fractured: Using items and searching containers is 50% slower than normal speed. Reloading, cartoon, and aiming weapons takes 67% more than time.
  • Destroyed: Same as to a higher place, but additional harm taken volition be distributed over the entire body's health puddle at 0.7x the damage dealt.

Char Left Arm.png

Left arm
  • Fractured: Using items and searching containers is 67% slower than normal speed. Reloading and drawing weapons is l% slower.
  • Destroyed: Same as above, simply additional impairment taken will be distributed over the unabridged body'due south health pool at 0.7x the damage dealt.

Char stomach.png

Stomach
  • Can't exist fractured
  • Destroyed: Massively increased aridity and free energy loss, boosted damage taken volition exist distributed over the entire trunk's health pool at 1.5x the harm dealt.

Char legs.png

Legs
  • Fractured: Each leg fractured reduces your speed by 45%. Decreased bound elevation. Sprinting causes further damage to the leg.
  • Destroyed: Same as in a higher place, but additional damage taken will be distributed over the entire body'due south wellness pool at 1x the impairment dealt.

Temporary condition effects

Icon Status Outcome Duration Notes
Bloodloss Light haemorrhage 0.eight HP lost in each non-destroyed body part every half-dozen seconds until treated. Every 6 seconds until treated. Leads to death when total HP pool reaches 0
Heavy bleeding Heavy bleeding 0.9 HP lost in each not-destroyed body part every 4 seconds until treated. Leaves a trail of blood spatters. Decreases energy. Becomes a Fresh Wound when treated. Every 4 seconds until treated. Leads to death when total HP pool reaches 0
Fresh Wound Fresh wound Replaces any blazon of bleeding after being bandaged 240 seconds or until it starts bleeding again A fresh wound will revert into a Heavy Bleed if the affected body part takes major impairment, such as a bullet. Also, sprinting may cause Light Drain.
Fracture Fracture Run into part specific status effects above Will remain until treated
Pain Pain Vision darkens Until the crusade is treated Can exist acquired by other condition furnishings, such as Fracture
Contusion Contusion Reduces senses by 33% and muffles audio 60 seconds
Tremor Tremor Screen shaking, caused by untreated pain Until cause of pain is treated
Tunnel vision Tunnel vision Screen vignetting pulsing in and out Will fix itself, from 30 to 1800 seconds depending on cause.
On painkillers On painkillers Slightly increases contrast, ignores fractures, and ignores pain. Varies per painkiller
Dehydration Dehydration Soaping filter and you lose 2 Health Points every 2 seconds Until hydration is replenished
Hard dehydration Hard dehydration Soaping filter and you lose iii Health Points every 3.five seconds on every limb Leads to decease on the side by side harm tick after reaching 0 HP on the head or thorax.
Fatigue Fatigue All deportment are 20% slower
Hard fatigue Difficult fatigue All deportment are xx% slower and you lose 1 point of health every two seconds Leads to death on the next damage tick afterward reaching 0 HP on the head or thorax.
Overweight Overweight You make more noise, reduced jump height, stamina drain increased, fall damage increased, motility speed decreased, walking drains your stamina
Critical Overweight Critical Overweight Cannot sprint, max opinion height reduced, prone motility drains stamina, stance blocks stamina regain
weightfatigue Fatigue (overweight) Energy drain increased
Intoxication Intoxication Not currently implemented
Radiation exposure Radiations exposure Non currently implemented
Disorientation Disorientation Senses are disabled x seconds
Stun Stun All audio is cut off, replaced by a tinnitus-similar ringing 10 seconds
Flash Wink You are blinded ten seconds
Stim buff Stim buff Varies per stimulator
Stim debuff Stim debuff Varies per stimulator
Berserk Berserk Increases FOV, acts like a painkiller
Unknown toxin Unknown toxin Deals gradual impairment over time and causes hurting Will remain until treated Tin can be treated with Augmentin pills and xTG-12 injector

Destroyed parts healing

Destroyed trunk parts (except head and thorax) can be restored thanks to the CMS surgical kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; then their employ needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit just have 25% to 45% (CMS) or 60 to 72% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.

Off-Raid Healing

When outside of a raid you volition passively gain health, hydration, and energy. You can use Medical items to heal and Provisions to swallow as if yous were in a raid. To start you gain 456.6 HP/60 minutes (7.61 HP/Min), one Energy/Min, and 1 Hydration/Min. Your passive gaining of stats can exist increased through upgrading Hideout modules such as the Medstation and Residuum Infinite to increment wellness regeneration, Nutrition Unit and Heating to increase energy regeneration, and Water Collector to increase Hydration recovery.

Therapist as well provides healing to your character for a cost after either dying or surviving with lost HP. For players at or beneath level 5 this service is free, otherwise this costs xl.v₽/HP and is the third cheapest option of the medkits sold at fixed prices. A bleed costs 750₽ to heal and a fracture costs 900₽, once more cheaper than the items required.

With fixed prices, the best value medical item is the Grizzly medical kit.

Beginning Aid Kit Current Toll (₽) (Traders) Health Points ₽ per HP (rounded up)
Grizzly medical kit 49,836 i,800 28
Car outset aid kit 7,372 220 34
AI-two medkit iv,149 100 42
Salewa get-go aid kit 23,162 400 58
IFAK individual outset aid kit 27,202 300 91
AFAK tactical individual first aid kit 38,350 400 96

Death

Afterward dying in a raid or going MIA yous volition be brought back to the primary bill of fare. Your wellness volition exist prepare to 30% and will passively be regained over fourth dimension. If you dice to suicide, team members, disconnecting, or without a firearm equipped your health will instead be set to 1%.

Unimplemented Features

  • Thespian Temperature
  • Biohazard - information technology is unknown what this status will affect
  • Radiation
  • Blood Pressure
  • Hallucination
  • Unimplemented statuses seen in pre-alpha footage.

  • Come across also

    • Medical

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    Source: https://escapefromtarkov.fandom.com/wiki/Health_system

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